Choose one or two colours for computer play. For an online match, choose exactly two colours; the other two belong to your opponent.
Every roll is shown in the centre before any pawn moves.
Players onlineLogged-in players who currently have Ludo open
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REAL MONEYWin pays 2.00×
Potential win ₦200.00
Real-money risk: once a real-money match starts and the stake is deducted, the stake is final and non-refundable. Leaving, resetting, abandoning, losing connection, or an unfinished/cancelled match does not return the stake. Starting another game forfeits an unfinished match. Against the computer, every real-money player faces the same fixed Expert computer strategy; it does not secretly change difficulty from a player's personal history.
How to play
Roll a 6 to bring a pawn out of your yard onto your start square.
Move clockwise around the board. Bring all four pawns to the centre to win.
Dice: choose 1 die or 2 dice before the match. The pips shown on each die are the exact movement values. With 2 dice, values such as 6 - 2 stay separate: tap one die, move a pawn by that exact number, then use the remaining die.
Classic: landing on a single opponent pawn sends it back to its yard except on safe squares.
Shared Turn: if you own two colours, one dice roll lets you choose a legal pawn from either of your colours. The computer does the same with its colours.
Naija Capture-to-Score (default): when your pawn lands on any opponent pawn, your capturing pawn is immediately completed and the opponent pawn returns to its yard. Your own colours never capture each other.
Naija Finish: one roll controls either owned colour; a captured opponent restarts from yard while your pawn continues from the capture square.
Two pawns of the same colour on one square form a block that can't be captured.
Turn rule: each side rolls once, then the turn passes after all usable dice from that roll are played. A single 6 can bring a pawn out but does not give another roll. Only double six (6 - 6) gives the same player another roll.
You need the exact number to reach the centre. Passing over an opponent does not stop your count: you always complete the full die value, and a capture happens only if your final landing square is exactly on the opponent.
Real Money: stake is deducted from your existing Fed Virtual Bet Wallet only and is non-refundable once the match starts. Against the computer, a completed win pays 2.00× your stake. In an online real-money match, both players stake the same amount and the completed winner/forfeit winner receives the combined pot. Dice, moves and settlement are server controlled.
Online: both players must be logged in. Pick exactly two colours, choose a player from the online list and send an invitation.