Ludo

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Ludo

Choose one or two colours for computer play. For an online match, choose exactly two colours; the other two belong to your opponent.

Every roll is shown in the centre before any pawn moves.
REAL MONEYWin pays 2.00×
Potential win ₦200.00
Real-money risk: once a real-money match starts and the stake is deducted, the stake is final and non-refundable. Leaving, resetting, abandoning, losing connection, or an unfinished/cancelled match does not return the stake. Starting another game forfeits an unfinished match. Against the computer, every real-money player faces the same fixed Expert computer strategy; it does not secretly change difficulty from a player's personal history.
How to play
  • Roll a 6 to bring a pawn out of your yard onto your start square.
  • Move clockwise around the board. Bring all four pawns to the centre to win.
  • Dice: choose 1 die or 2 dice before the match. The pips shown on each die are the exact movement values. With 2 dice, values such as 6 - 2 stay separate: tap one die, move a pawn by that exact number, then use the remaining die.
  • Classic: landing on a single opponent pawn sends it back to its yard except on safe squares.
  • Shared Turn: if you own two colours, one dice roll lets you choose a legal pawn from either of your colours. The computer does the same with its colours.
  • Naija Capture-to-Score (default): when your pawn lands on any opponent pawn, your capturing pawn is immediately completed and the opponent pawn returns to its yard. Your own colours never capture each other.
  • Naija Finish: one roll controls either owned colour; a captured opponent restarts from yard while your pawn continues from the capture square.
  • Two pawns of the same colour on one square form a block that can't be captured.
  • Turn rule: each side rolls once, then the turn passes after all usable dice from that roll are played. A single 6 can bring a pawn out but does not give another roll. Only double six (6 - 6) gives the same player another roll.
  • You need the exact number to reach the centre. Passing over an opponent does not stop your count: you always complete the full die value, and a capture happens only if your final landing square is exactly on the opponent.
  • Real Money: stake is deducted from your existing Fed Virtual Bet Wallet only and is non-refundable once the match starts. Against the computer, a completed win pays 2.00× your stake. In an online real-money match, both players stake the same amount and the completed winner/forfeit winner receives the combined pot. Dice, moves and settlement are server controlled.
  • Online: both players must be logged in. Pick exactly two colours, choose a player from the online list and send an invitation.